Replicator Resources: Essential Star Trek Calculators

sfcalculatorAdding little touches of realism to any game makes players really feel part of the Star Trek Universe. This can include minute details like the exact stardate in which your missions take place, how long it takes to travel from Sol III to Vulcan, or seeing how your vessel matches up against the high-density, neutronium-hulled Romulan D’Deridex class ship your crew is currently facing off against.

Do you need a source to “realistically” calculate all of that? Well, here you go…

In case you haven’t already discovered this heavenly site, head over to the DAYSTROM INSTITUTE TECHNICAL LIBRARY.

Here is a list of some of the calculators they have that will take your games past warp 10:

  • SPEED – TIME CALCULATOR
    Specify a warp factor and the form will then calculate the speed in multiples of the speed of light and the time to travel the specified distances. You may also specify your own distance in light years. The velocity values of warp factors are calculated for standard conditions found within the Milky Way galaxy.
  • DISTANCE – TIME CALCULATOR
    Select two stars and a warp speed and the form will then calculate the speed in multiples of the speed of light, the distance between the stars and the time to travel the calculated distance. The velocity values of warp factors are calculated for standard conditions found within the Milky Way galaxy.
  • SPEED – DISTANCE CALCULATOR
    Enter a time and a warp speed and the form will then calculate the speed in multiples of the speed of light and the distance traveled in lightyears.
  • SHIP STRENGTH CALCULATOR
    Though a little trickier to use, this can give a GM a pretty good idea of how ships (even fleets of ships) stack up to each other in a confrontation. Make sure to scroll down to see definitions for each fillable field.
  • STARDATE CALCULATOR
    Trying to figure out what year your game takes place in? Wanna’ know what February 5, 2374 would be in stardates? (It would be 51095.8, by the way.) Just check out this handy tool. (My favorite, by far.)

Have fun tricking out your games with these cool resources. Details. Details.

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