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Soloc, Ferengi Arms Merchant

We’re continuing our month of enemies with the most infamously “comedic” species in Star Trek: the Ferengi. I know not everyone is as enamored with these giant-eared, hyper-capitalists but at least they aren’t universally reviled (I wonder what the Star Trek equivalent of the Gungans is… let me know if you have a theory). As Jester mentioned in his Ten Forward Friday entry on the Ferengi, they’ve undergone quite an evolution since they were first mentioned in Star Trek: The Next Generation and I think their character makes them an especially good foe to present to your players.

To relate this to another RPG, consider Ferengi like the kobolds of Star Trek Adventures: most of them time your players run into them, they know what to expect and they can deal with the encounter as more of an annoyance than a risk. Every so often, though, kobolds and Ferengi both can turn out to be more deadly than realized and your players might stumble headlong into the trap for some time before they reassess and begin to panic.

Soloc is one of the latter cases. He’s a businessman and will come across as just another Ferengi showing how big his lobes are to the annoyance of those around him. Soloc has some pretty unsavory friends, however, and he’s more than willing to get his hands dirty. A best case scenario might be that the crew realizes Soloc sold them inferior equipment and is supplying their opponents with information on weaknesses. A worse case scenario would be that there’s some trap rigged to their purchase that will activate at just the right time for Soloc’s real clients to attack.

There are plenty information for plot hooks in the description below, but here are a few to get you started…

Click on the image below for the PDF.

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