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Karen Himura, Archeologist

Welcome back to another edition of Tuesdays at Quark’s! This month we’re going through characters inspired by the original Star Trek series. While the first two entries showed off some Starfleet officers, today we’re pivoting to the civilian side of the Federation. If you want your 23rd century crew to come across a driven, pushy scientist who can get the into trouble, Karen Himura is here for you.

The Vulcans are beloved species among fans and writers both, particularly in the original series where they were first fleshed out. We saw in Spock and Sarek two Vulcans intrigued by human culture but Karen Himura is a reversal off that. She’s definitely human (not a Michael Burnham trying to affect Vulcan calm) and she’s fascinated by the long and complicated Vulcan history. They have a lot of grudges in their past and Himura could connect the crew to any one of them, either as the outsider with the fresh perspective or as the outsider who doesn’t understand fully what’s going on and messes up something big.

As for personality, that’s left a bit open so that GMs can play her however they want. She could, of course, the same self-interested spitfire as Vash but that’s not such a bad thing. Even if you advance the character to the 24th century, there’s a lot to differentiate them. Vash is in the archaeology business to make money while Himura is in it to learn more. Vash heads all around the galaxy while Himura is focused on Vulcan artifacts and history. You can also make her very different from Vash and any other stereotype you like: Karen Himura could be a straight-faced academic, a bubbly counterpoint to the Vulcans she studies, or a friendly traveler who enjoys making friends wherever she goes. Pick what is going to resonate for your characters and run with it.

There are plenty of options in Karen Himura’s background but here are some plot hooks to get you started.

Click on the image below for the PDF.

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