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Rule Changes in the Klingon Empire Rulebook

The Klingon Empire Core Rulebook for Star Trek Adventures includes some amazing new options for your campaign, many of which could be included in your Starfleet games. The book also has some stealthy updates of mechanics scattered through the book. I imagine these will be included in future errata for the game as a whole but in the meantime here are all the mechanical changes from the Klingon Empire Rulebook.

This post originally appeared on my site Mephit James’ Blog.

These notes cover rules updates between the May 2020 version of the Star Trek Adventures rulebook and the September 2020 version of Star Trek Adventures: Klingon Core Rulebook. In this post, I’ve included page numbers for the original core rulebook (OCB) and the Klingon Core Rulebook (KCB) for ease of reference.

Core Rules

There’s only one “core” rule change that I could find. Well, less an update and more of a clarification, when you are allowed to reroll your dice such as with Determination (OCB 74, KCB 73) you can reroll anything up to the max. So “reroll all your dice” means “reroll up to all your dice.”

Personal Combat

I expected to see a bunch of changes to this considering it’s Klingons we’re talking about but actually it’s a pretty short list.

Image © Modiphius Entertainment

Starship Rules

Image © Modiphius Entertainment

System Breaches

This is a change that I’m not actually a fan of. I love the intricacy of how the Systems fail as they suffer more and more Breaches in combat (OCB 227, KCB 201). In the base Core Rulebook the Systems all follow a similar pattern where they are first Impacted with their first Breach, Damaged when they reach half the ship’s Scale in Breaches, Disabled when Breaches equal Scale, and Destroyed when they reach more than the ship’s Scale in Breaches. The effect of these stages have parallels but they depend on the System in question: Computers has a cascading effect, Structure knocks people around, Engines threatens the warp core, etc.

As of the Klingon Core Rulebook, however, the stages are all standardized.

There are some allowances made for Engines and Structure in a sidebar to include some of the things seen in the core rulebook. Engines lose Power when Damaged (1 Power), Disabled (2 Power), and Destroyed (3 Power) and there’s the same damage of a warp core breach. Structure can result in Injury when Impacted, when Damaged it increases the Complication range of repairing Systems, when Disabled it increases the Difficulty to repair Systems by +1 (but no Complication increase), and when Destroyed it’s crippled as described in the core rulebook. All other Breach effects are gone, unfortunately.

The streamlined NPC ship damage rules are the same.

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