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Review of Ian Lemke and Spring Netto’s “Cry From the Void” Module

How did the Star Trek Adventures Cry From the Void module rate?

For more on the Revised Tribble Rating System 2021, click here.

The crew of the USS Pioneer (my player group’s Intrepid-class starship) finished playing Cry from the Void, a story created by Ian Lemke with Spring Netto for the Star Trek Adventures Roleplaying Game. It can be found in Star Trek Adventures: Strange New Worlds, Missions Compendium.

This is the game for you if you want a module that will take your characters into new and strange environments, have them confront an excitingly dynamic new lifeform, and test out their problem-solving skills!


SYNOPSIS (spoiler alert)

In “Cry from the Void” Player Characters discover a living world – an entity that shifts from oceanic to crystalline over the course of its lifecycle. While cataloging systems at the edge of the Alpha Quadrant, the Players’ ship is struck and damaged by a wave of tetryon particles. At the same moment, they receive a strange communication, seemingly embedded within the particle wave. Initial analysis shows that the wave originated from the Abassa system.


THE REVIEW

FINAL SCORE: 3.8

This is a must-play adventure you want a module that is an easy to adapt, underwater mission with a lot of potential for social conflict, quick skimishes, and a scientific mystery for player characters to unravel. I especially like the fact that it can create a new arch-enemy for the players that could come back to haunt them later.

(To see our entire play report, see Star Trek Pioneer, Season 3, Episode 7: Cry From The Void.)

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