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Double Review: “Bacchus’s Irresistible Call” Paired with “The Order Beyond”

I took it to the next level, people! During our recent mission, I pulled my main mission, “Bacchus’s Irresitable Call”, from the new Shackleton Expanse Campaign Guide. I created a B plot using Al Spader’s “The Order Beyond” from the Anomalies Mission Brief Pack #3. That’s right, folks! Two crazy adventures packed into one episode for the stalwart crew of the USS Pioneer.

This deserves a special, first-ever, DOUBLE REVIEW! I will first review “Bacchus’s Irresistible Call” then “Anomalies”.

However, I think I may have struck on gold. Since there are SO MANY campaign guides, standalone modules, and mission briefs pouring from the wonderful well that is Modiphius, this will satiate my group’s desire to play them all! That’s right! You can do the same thing too. Find a more comprehensive STA module as your main plot and pull a B plot from a mission brief!

What an idea! Double the mission! Double the pleasure! Double the fun!


How did the Star Trek Adventures “Bacchus’s Irresitable Call” module rate?

For more on the Revised Tribble Rating System 2021, click here.

First a History Lesson About “Bacchus’s Irresitable Call”

“Bacchus’s Irresistible Call”, written by Shawn Merwin, was originally released as part of Star Trek Adventures Living Campaign back in 2017-18 to the general public. “Bacchus’s Irresistible Call” was reworked and included in the Shackleton Expanse Campaign Guide.

The crew of the USS Pioneer (my player group’s Intrepid-class starship) finished playing the module and loved it! One of my players said, “This episode was one of the most fun times I’ve had with Star Trek Adventures.”

One of the biggest challenges I as a GM had was morphing the content to work with my storyline, which launched in 2018 with the Living Campaign. I had to patiently wait until 2021 to get more details about the Shackleton Expanse so my players’ characters could wrap up this mystery. Given that, a player said, “I think you did a really great job weaving all of this material together, Michael—the TOS stuff, the Shackleton stuff, the backstory already established on Pioneer, etc.”

Whether playing this module as its own mission in the TOS era or whether you are adding it to your Shackleton Campaign, there are some real gems in here that your players might enjoy…if you tweak them just right.


SYNOPSIS (spoiler alert)

In “Bacchus’s Irresistible Call”, the crew is ordered to the Bacchus system to investigate anomalous sensor readings, and also determine if several escaped criminals are hiding there. The strange ruins on the planet provide evidence of a powerful race that once dwelt there, a mystery that could advance Federation technology in breath-taking ways.


THE REVIEW

FINAL SCORE: 1.8

Written early in STA’s development, this module tends to railroad instead of allowing for free play. Easily workable and a great place to start for newbies, long-time players of STA need to really study the module to make sure it does not conflict with previous Living Campaign Missions and what GM’s played during the nearly 4-year hiatus from the Shackleton Expanse arch.


“The Order Beyond” Mission Brief

Synopsis

The player characters’ ship is sent to investigate a newly formed white hole that opened relatively close to a settled system. Upon arrival, the ship is bombarded by subatomic particles, overloading its systems. With engines down, the crew must navigate shifting gravity fields, discover what or who caused the white hole to open, and determine the impact it is having on this area of space.

How did the the Star Trek Adventures Mission Brief “The Order Beyond” rate?

It only makes sense that a Mission Brief should have a shortened version of a review. After all, mission briefs are just skeletons for adventures and the enjoyment to be derived from them is a lot due to how good the GM is in developing encounters and tasks from the outline.

I have to say, the third set of Mission Briefs written by Al Spader is amazing. I had the privilege of writing the first set of mission briefs, Growing Pains. After I saw Al’s, I was kicking myself in the butt. He had such wide-open concepts that could be dropped into any game.

Specifically, “The Order Beyond” is the gold standard for a plot involving strange astrophysics. He included an alien race. So, first contact potential, though you could completely eliminate the aliens and purely use it as a scientific challenge for the crew.

I admit, the pseudo-science was a little over my head and I had to look up “entropy” several times to remind me of how that might affect a crew. I person new to Star Trek might be scratching their heads.

I encourage GMs to spend threat on disabling multiple systems on the players’ vessel to express the true enormity of the energies with which they are contending. Also, make communicating with the aliens extremely hard (an extended task) if not impossible. I also enjoyed using this module to test out an ensign who had to take command of the bridge while the captain and other superiors were on an away mission. This gave the opportunity for the ensign to shine. Also, the group activated support characters that rarely get a chance to shine, so that was a fun option.

“The Order Beyond” could easily make for a fun A plot. But it is a superb B plot while the main characters are on an away mission and a good excuse as to why they cannot make contact with the ship.

(To see our entire play report which includes “Bacchus’s Irrisistable Call” and “The Order Beyond”, see Star Trek Pioneer, Season 4, Episode 6: Q & A, Part I.)

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