After running nearly two dozen campaigns as a gamemaster, I kept bumping into a recurring issue: vague and useless values. Without strong, clear, and opposable

A Fan Site for the Star Trek Adventures RPG by Modiphius
After running nearly two dozen campaigns as a gamemaster, I kept bumping into a recurring issue: vague and useless values. Without strong, clear, and opposable
My game is set in 2383. My players are stranded 13.7 million light-years away from the Federation (thanks to how things turned out from the
The peregrine falcon, also known as the peregrine, and historically as the duck hawk in North America, is a widespread bird of prey in the
As I was perusing a great article on “Star Trek’s 15 Greatest Romances” by ScreenRant’s Laurie Ulster, I thought to myself, “How would one run
Once in a while I run a holodeck simulation and one of the characters takes on sentience. This happened with Joe Rixman, Star Trek Adventures
How did the Star Trek Adventures Biological Clock module rate? For more on the Tribble-rating system, click here. The crew of the USS Pioneer (my player group’s Intrepid-class starship) finished playing Biological