Site icon Continuing Mission

Replicator Resources: Flight Controllers, You Better Learn The Picard Maneuver

One of my players, the ship’s flight controller, recently said he was considering using the Picard Maneuver during a battle.

I was stumped.

Don’t let it happen to you. For you viewing pleasure, the Picard Maneuver:

And in game terms, this would be a linear task:

Nathan Dowdell, 2D20 System Developer for Star Trek Adventures, offers an alternative. He wrote, “Personally, I’d have gone with a normal Warp task to move several zones with the helmsman spending Momentum from that task to create an “FTL Afterimage” advantage. The advantage keeps the enemy from attacking you until your next turn (as they fire at where you were), after which you open fire. In short, don’t overlook the potential of a Conn character creating advantages that represent maneuvers and positioning as part of their actions moving the ship. They can make a big difference.”

Either way you team handles it, I hope this maneuver keeps your crew alive for a bit longer in a firefight.

Exit mobile version