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Haldrin Poleira, Zakdorn Defense Institute

Welcome to another installation of Tuesdays at Quark’s! We’re continuing with our exploration of institutions in the Federation with guest author JtEvans. Last week we looked at Viristia Delnar (updated for some typos, by the way) of the Trill Science Ministry but now we’re getting a little more militaristic with the Zakdorn Defense Institute.

Now, as JtEvans pointed out to me, the Zakdorn Defense Institute is not actually canon in the Star Trek series. It gets a fleeting mention in the Beta Quadrant Sourcebook and it certainly fits the character of the Zakdorn we see in the series. If you’ve watched or listened to the Geek and Sundry campaign Shield of Tomorrow you know just how nasty the Zakdorn can be if you want to cast them as a villains. Haldrin Poleira, on the other hand, is certainly an ally but not a very friendly one. He’s gruff and opinionated but often right (if you know people like that, it only makes them more insufferable) so he could be an adversary (like Sirna Kolrami who actually stars in a scenario published here on Continuing Mission) or he could be an ally of the crew and the only one willing to call things like they are while the diplomats like Admiral Nechayev try to smooth it all over.

The Zakdorn Defense Institute also offers some unique opportunities in a game of Star Trek Adventures. They are a strategic council with influence at the top levels of the Federation but they are completely separate from Starfleet. They might be a source of corruption, a panel that can expose a group like Section 31, or just a civilian group that your Starfleet officers have to work with and maintain good faith with. It’s an interesting problem to set in front of your players.

A character as interesting as Poleira can be used many different ways. His expertise in psychology and military history can go a long way in a story. Here are a few examples.

Click on the image below for the PDF.

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