Site icon Continuing Mission

A Timely Escape: Convention Game Retrospective

Article submitted by Rob Rypka

I recently ran a game of Star Trek Adventures at Tabletop Central [http://tabletopcentral.com/], a local convention. This isn’t the first time I’ve run Star Trek Adventures at a con, but it’s the first time I wrote it myself instead of using a module. TLDR: it was more successful than I had any right to expect, and everyone walked away happy. I learned some things and will run it again.

My goal was to create a game I could have ready to run at various conventions that would have a framework for teaching the game to new players while being interesting/new enough to be fun for experienced players. I wanted to provide pre-generated characters (although I’d be open to others if somebody brought one), and eventually develop some nice minis, maps, handouts, etc.

I called the adventure “A Timely Escape” because I needed a title to register for the event. I settled on a 4 scene structure fairly early and had a general idea of which mechanics to introduce in each scene. The plot would involve a setup and a sort of time loop (which may come as a surprise to the players), but I wanted to leave the specific cause and ending to the players, with the ultimate explanation depending on which parts of the investigation the party engaged in and what explanations they came up with. The location would be fairly constrained on an away mission in a small research base. I wouldn’t prevent the party from leaving the primary map, I’d just need to come up with some things to do if they did.

I gave myself months to prepare, and I had all kinds of grandiose plans. I would not come close to a number of those plans. I’d been in a kind of rut for the summer, and every time I’d try to sit down and focus on prep, I’d lose focus or energy and accomplish next to nothing. On top of that, I’d also signed up to run a game of Gaslands (with a Mario Kart theme), for which I needed to 3D print and paint a whole bunch of terrain, so it was easy to get distracted by the other project.

I will not make the mistake of prepping 2 new games at the same time again, but I have to remind myself that now that I’ve run them both, I can build on them a little bit at a time to improve the experience. It didn’t have to be perfect the first time around. That said, I was still up until 3 am the night before (for a 9 am game) finishing character sheets and notes. I told my wife that evening that I would feel some relief if my players didn’t show and I didn’t have to run it. They did show, so I have something to write about.

Here are some things that happened during the writing/prep:

Notes from actual game day:

I’ve gotten some additional interest from people who weren’t in the game via word of mouth for the future. And I’ve got a list of improvements for that next time. So in the end, I’m glad I went through with running the game, and I hope to have the experience to share with new and experienced convention-goers alike!


Continuing Mission has done so much to support STA that Modiphius wants to give some love back, and so we are pleased to offer this discount code, CMISSION01, which is a 10% off coupon for the STA Starter Set and usable on both the Modiphius UK site and the Modiphius US site.

Exit mobile version