How gamemasters can build a stupendous story bible! What is a story bible? How can you keep effective notes that you can carry over game

A Fan Site for the Star Trek Adventures RPG by Modiphius
How gamemasters can build a stupendous story bible! What is a story bible? How can you keep effective notes that you can carry over game
Article submitted by Rob Rypka I recently ran a game of Star Trek Adventures at Tabletop Central [http://tabletopcentral.com/], a local convention. This isn’t the first
By Contributor Bill Barbato As an active member on many Star Trek Adventures social media sites, I often see questions about the Player’s Guide and
What’s a session zero? Before a group even launches into their cosmic adventures, gamemasters and players will convene to discuss what their game (their world) will
Jim Johnson and Michael Dismuke blast through chapter 7 of the Gamemaster’s Guide to highlight amazing Optional Rules, invigorating Sample Encounters and Extended Tasks, and
In this week’s episode, Jim Johnson and Michael Dismuke review chapter 6 of the new Gameamster’s Guide. Learn how to utilize Tasks, Momentum, Threat, Attributes