We Dig for Glory!
That is the heartbeat of Khitomer Accords, our unfolding Klingon-centered saga—and the story so far is already drenched in history and hard choices.
We begin on B’Moth, a jungle world of mist-choked canyons and buried secrets, where Ro’TaQ of House Hoh’HurQ stands at a crossroads. Her House is ancient, brilliant, and scarred—tainted by the stigma of QuchHa heritage and quietly pushed to the margins of the Empire. Her father, Sogar, knows survival. Ro’TaQ demands more. She wants a seat on the High Council. She wants their name spoken with respect. And she is willing to wager everything to get it.
Her price of admission? The pvLum—House Hoh’HurQ’s last true blade. An old Bird-of-Prey, scarred by generations of combat and obligation, bound by debts to other Houses and heavier debts to history. Taking it into the stars is not just rebellion; it is a declaration that hiding is no longer an option.
What makes Khitomer Accords different is how honor is pursued. House Hoh’HurQ does not raid for glory. They excavate it. Their wealth—and their danger—comes from Hur’Q archaeology, from relics that predate the Empire itself. Ancient weapons. Lost truths. And now, a Hur’Q resonator, capable of locating forgotten technology across parsecs, has been brought aboard the pvLum. Knowledge is power—but power like this always attracts enemies.
Ro’TaQ is not alone. She assembles a crew defined by purpose rather than pedigree:
- Kali (Andrew Peregrine), a hardened warrior who once saved a ship under fire, becomes her First Officer—not out of ambition, but trust.
- Ch’Ahs’Lakk (Aaron Pollyea), a Hageet engineer and former indentured servant, chooses loyalty freely after earning his place through defiance and faith.
- NuSaH (Jason Kaufman), a cleric of Kahless and scientist, joins under uneasy circumstances, carrying whispers of High Council corruption and questions that challenge Klingon orthodoxy itself.
Their launch is not quiet. As the pvLum breaks atmosphere, the crew sings The Ballad of the Invasion—a reminder that Klingons remember who the Hur’Q were… and what they took. That memory now guides their course toward H’atoria, where more crew, more secrets, and more conflict await.
And then—alarms. A gamma burst. Oxygen failure. Ro’TaQ’s first command crisis erupts before the mission truly begins, forcing her to demand aid from a monastery that may not fully trust her House—or her bloodline.
This is where Khitomer Accords stands now:
A diminished House gambling its future.
A ship carrying ancient power into uncertain space.
A crew bound by belief, not blood.
And an Empire watching closely to see whether Ro’TaQ will rise… or be devoured by the very traditions she challenges.
Honor is coming.
The question is who will define it.
Stay with us. The stars are already burning.
This game is based on a combination of Star Trek Adventures 2e, the Klingon Core RuleBook, and the Dune RPG. Learn more here:

