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Holodeck Adventures: Thumbnail Guides

I wrote previously about how you can use holodecks in Star Trek Adventures but I’m about to delve into these photonic realms again! It’s a tricky task, telling a story while you’ve already got a story going on, but these thumbnail tools are my means of keeping it all straight.

This post originally appeared on my personal site Mephit James’s Blog.

Creating a game-within-a-game for the players in your campaign can be a tricky thing. The trick to doing it is to use easily-grasped thumbnails that players can easily refer to.

Image © Paramount Studios

Personas

In order to let your players jump into a story, give them a character thumbnail with relevant details. To help with the meta-narrative of a holoprogram within a roleplaying game, the player plays a character and the character portrays a persona.

Example Holodeck Story: The Adventures of Captain Proton

The crew of the U.S.S. Voyager made more use of their holodeck than maybe any other crew seen in Star Trek. This was hardly surprising: I’m actually shocked there weren’t more crew members who snapped and became serial murderers on a hopeless trek through an uncharted and hostile quarter of the galaxy. You can hardly begrudge them a little R&R time in a photonic fantasy land.

One story that the crew often used together for some amazing storylines is The Adventures of Captain Proton, a Tom Paris special. To use this program in your own game, here’s an introduction and a collection of personas ready to go.

Image © Paramount Pictures

Captain Proton, Spaceman First Class, Protector of Earth, Scourge of Intergalactic Evil

Buster Kincaid

Doctor Chaotica

Constance Goodheart

Image © Paramount Pictures

Queen Arachnia, Queen of the Spider People

Lonzak

Demonica and Malicia, the Twin Mistresses of Evil



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