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GM Advice

  • Keeping Players Engaged When Real Life Interrupts Your Campaign
    June 30, 2026

    Keeping Players Engaged When Real Life Interrupts Your Campaign

    Arwyn Blair
  • Continuing Conversations 227–Creating Engaging Episodic Campaigns in Star Trek Adventures
    June 26, 2026

    Continuing Conversations 227–Creating Engaging Episodic Campaigns in Star Trek Adventures

    Michael Dismuke
  • Continuing Conversations 226–Can the captain be an NPC in your Star Trek Adventures game?
    June 19, 2026

    Continuing Conversations 226–Can the captain be an NPC in your Star Trek Adventures game?

    Michael Dismuke
  • Continuing Conversations 223–How to Run a One-Shot Star Trek Adventures Game!
    May 29, 2026

    Continuing Conversations 223–How to Run a One-Shot Star Trek Adventures Game!

    Michael Dismuke
  • The Case for Playing Star Trek Without Starfleet
    May 25, 2026

    The Case for Playing Star Trek Without Starfleet

    Mark Meredith
  • How to Make Redshirts Matter
    May 21, 2026

    How to Make Redshirts Matter

    Mark Meredith
  • How to Use Values Most Effectively
    May 18, 2026

    How to Use Values Most Effectively

    Mark Meredith
  • Writing Better Mission Briefings
    May 11, 2026

    Writing Better Mission Briefings

    Mark Meredith
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2e, Arwyn Blair, GM Advice, Star Trek Adventures

Star Trek Adventures Gaming

Continuing Mission is not endorsed, sponsored or affiliated with CBS Studios Inc., Paramount Pictures, or the STAR TREK franchise.

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