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Mona’qé, Aquatic Anthropologist

Welcome back to another edition of Tuesday’s at Quarks! We’re continuing our look at the Sargon Region today with another NPC that you can use in your own adventures or with our living campaign adventures to customize things to your gaming group. Today I’ve got an interesting one for you: a whale in Starfleet!

The NPC of the moment, Lt. Mona’qé, is a Takaya’s whale, something of a weird corner of the Star Trek universe. Whales have been a part of Star Trek since the crew of the Enterprise scooped some up in Star Trek IV: The Voyage Home. It’s a little unclear, to be frank, what a cetacean officer in Starfleet would entail from the on-screen canon, but there are references in the episodes and technical manuals to Cetacean Operations which is supposed to be connected to navigation but Mona’qé is a scientist who specializes in observing civilizations unseen.

The most obvious use for Mona’qé is with the aquatic world in the Poseidonis Adventure where he can be leading the team observing the locals. Given the greater context of the region, however, Mona’qé could be pulled off his assignment to act as an “expert” in the cultural hegemony efforts in the Sargon Region. There are connections across light years that point towards some advanced civilization that insinuates itself into local customs, and Mona’qé has seen those local customs up close and personal. As your group’s starship travels the region looking for clues, Mona’qé could be a correspondent or even a Support Crew member who can provide some insight into the clues they find.

There are lots of ways to use this character, but here are a few plot hooks to get you started.

Click on the image below for the PDF.

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