The Klingon Core Rulebook introduced the idea of Mission Briefs, short one-page adventure outlines. We’ll adopt this format at Continuing Mission as well, and bring you new missions that may use our past homebrew creations. We are also going back to tag those past resources when we use them so that a GM can quickly locate the resources needed for the adventure.

This campaign is intended for Klingon crews.

Warning to players: the PDF is for GM’s eyes only!

ADV011: The Hur’q

 

6 responses to “Mission Brief (ADV011): The Hur’q”

  1. Chris Fernandez-Duque Avatar
    Chris Fernandez-Duque

    Soooo…where is the Hur’q Mission Brief? The link doesn’t work anymore.

    1. Michael Dismuke Avatar
      Michael Dismuke

      Fixed

  2. Chris Fernandez-Duque Avatar
    Chris Fernandez-Duque

    Thank you!

  3. This little mission brief has grown into a multi-session epic in my campaign. The Klingon crew now has to instigate a slave rebellion in the past, after a half-Romulan archeologist and Hur’q culture afficionado travelled there before them and changed the future by warning the Hur’q about it.

    1. Michael Dismuke Avatar
      Michael Dismuke

      Whoa. Do you write these up. Would love to read them.

      1. Sadly no, our games are semi-live over Roll20 and my campaign notes are shamefully sparse. I have some maps I can try to extract and post in the Facebook group.
        In brief, the homebase of my crew is the Kortar Station from the first Starter Set. The planet it’s orbiting is one of the spots where the Hur’q rebellion began centuries ago, and now a group of scientists from the Academy of Qo’nos wanted to study the ruins. My players had to help them when they found the surviving lower levels of a Hur’q lab, and ran in trouble with still working defense turrets and mutated Hur’q Attendants. They found a cracked time crystal in the lowest level, and wisely decided to withdraw. One of the archeologists, however, couldn’t resist sneaking back into the base, and ended up going back in history and changing its course.
        The players now had memories of both histories and decided they much prefer the original one, especially our Gorn engineer who has been reduced from a prestigious member of the Order of Bat’leth into an alien servant. They are now trying to restore the timeline, but the Hur’q are aware of the upcoming rebellion.

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