Welcome to the 2E Starship Shuffler! Ever need an alien starship on the spur of the moment, but don’t have time to plan out the ship stats? Fear no more. The 2E Starship Cards will allow you to mix-and-match and create a starship quickly. The 2E Core Rulebook and the 2E Game Toolkit are required.

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StarshipCards2e-trialrun
  1. Ark
  2. Battlecruiser
  3. Civilian Merchant Marine
  4. Colony Support
  5. Crisis & Emergency Response
  6. Entertainment / Pleasure Ship
  7. Espionage / Intelligence
  8. Expanded Sensor Footprint
  9. Flagship
  10. Freight Operations
  11. Logistical / Quartermaster
  12. Multirole Explorer
  13. Pathfinder & Recon Operations
  14. Patrol
  15. Reserve Fleet
  16. Scientific & Survey Operations
  17. Strategic & Diplomatic Operations
  18. Tactical Operations
  19. Technical Testbed
  20. Warship
  1. Aquila (The Eagle)
  2. Auriga (The Charioteer)
  3. Camelopardalis (The Giraffe)
  4. Chamaeleon (The Chameleon)
  5. Columba (The Dove)
  6. Corvus (The Crow)
  7. Cygnus (The Swan)
  8. Delphinus (The Dolphin)
  9. Draco (The Dragon)
  10. Hydra (The Hydra)
  11. Lepus (The Hare)
  12. Lynx (The Lynx)
  13. Lyra (The Lyre)
  14. Monoceros (The Unicorn)
  15. Musca (The Fly)
  16. Pavo (The Peacock)
  17. Pegasus (The Pegasus)
  18. Tucana (The Toucan)
  19. Vela (The Sail)
  20. Volans (The Flying Fish)
  1. Alpha (Dependable Workhorse)
  2. Beta (Survivor of X)
  3. Gamma (Legendary)
  4. Delta (Atmospheric Flyer)
  5. Epsilon (Long-Serving)
  6. Zeta (Bio-Ship)
  7. Eta (Aging Relic)
  8. Theta (Imposing)
  9. Iota (Legacy Components)
  10. Kappa (Counterintelligence)
  11. Lambda (Top of the Line)
  12. Mu (Multivector Vessel)
  13. Nu (A City In Space)
  14. Xi (Mobile Base)
  15. Omicron (Agile Craft)
  16. Pi (Holographic Spacecraft)
  17. Rho (Hope Ship)
  18. Sigma (Cipher)
  19. Tau (Prototype)
  20. Upsilon (Anachronistic)

There are three kinds of Starship Cards:

  • Mission Profile
    • Mission Profiles from 2E Core Rulebook and the 2E Game Toolkit, along with a few other ones adapted from 1E or CM.
    • A suggested Crew Quality is listed in bold, but you can change it. Other options are listed.
  • Type
    • Ship type named after and inspired by constellations.
    • This is where a lot of combat-related stats are, along with Science and Medicine. Torpedo stats, as well as damage ratings, are given here but the type of energy is on the third card.
  • Variant
    • A trait and special rule is provided.
    • An optional variant energy type is included; these are unofficial energy weapon types (designed by Continuing Mission) that can be substituted for their standard energy types. You can substitute one of the two listed weapon energies, both, or none.

Pick one of each kind, and you have your starship! Some combinations may take creative license from the GM, but that’s a feature, not a bug – and might even inspire you to come up with interesting starships. Also ignore prerequisites for the purposes of the Starship Shuffler – assume that the Polity’s technology allows them to override the prerequisites. Use the sliders to select the cards you want, with the lists above to help you locate them.

Roll 3d20 if you would like to select them randomly.

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