Here is a variation on 2E Canon Event Milestones: the Incursion Event Milestone!

These are events and repercussions in a parallel timeline as a result of a temporal incursion (or other time travel effects). This often is an improvement or other change that affects your game during an altered timeline or alternate realities your campaign may end up in. You can activate these for use if you are in that alternate timeline.

Incursion Event (IE) Milestones have 3 components similar to Canon Event (CE) Milestones, but also a 4th, which discusses the likely timeframe of that incursion. However, you are free to deviate from it however you like!

  • Point of Divergence: when the divergence occurs, and sometimes a suggested end to the alternate timeline.
  • Traits active during the IE; usually 3, and they are invoked when relevant
  • Complication Range indicates what conditions result in a Complication Range increase
  • Reconfigurations are special rules active for that period.

The fun with Incursion Events is that it is totally possible that your crew could end up in this alternate timeline and retain memory of it, through some plot device. This could be anything from temporal shielding, to a quantum fissure, to an Orb experience, to the whims of a Q. They could play through the event as their alternate universe counterparts, if that makes sense. You are also free to rewrite the canonical ending of the incursion event!


INCURSION EVENT MILESTONE: All Good Things

This Incursion Event Milestone is All Good Things…, based on the events of the episode of the same name on The Next Generation. Picard finds himself in three different time periods thanks to Q, and must figure out the anti-time anomaly and prevent disaster.

This Incursion Event Milestone focuses on the future era that Picard found himself in (circa 2395), though technically the event happens simultaneously for Picard also in 2364 and 2370. The anomaly’s effect also affects things throughout human history, becoming an issue for life’s origins on Earth. We focus on three developments for this future, described under Traits, and ignore the ramifications of anti-time.

Point of Divergence: 2364/2370/2395 (when the three inverse tachyon pulses were initiated); ends when the anti-time anomaly is eliminated. For this ‘future’, between 2385-2395 seems appropriate, but it’s up to you. You can either have them play in the same era (if it matches yours), or if it fits your crew, older versions of themselves. It could be Q, a temporal anomaly, or anything else you can think of to put them in this parallel or future timeline.

Traits:

  • the Klingon Empire’s conquest of the Romulan Empire
  • faltering relations between the Federation and the Klingon Empire
  • advanced warp technology (‘Warp 13’)

Complication Range: +1 whenever the Klingons and Romulans are involved.

Reconfigurations: During this Incursion Event, a starship or station changed by this temporal incursion may re-stat for the duration of the event, emphasizing warp technology. For example:

  • Replace one Ship Talent (or more at the GM’s discretion) with a warp-related system;
  • Refits as appropriate if your crew playing themselves in the future. The PCs can also adjust their Talents and redistribute their stats (but not improve or add new ones) to reflect their future self.
  • Shake up the Ship Roles and ranks as the players wish and agree upon.

These alterations last until the Incursion Event has run its course and the timeline restored (or changed in other ways).

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