The Star Trek Adventures Core Rulebook provides rules for three common types of energy weapons: phasers, disruptors, and polaron, which can be fired from banks,

A Fan Site for the Star Trek Adventures RPG by Modiphius
The Star Trek Adventures Core Rulebook provides rules for three common types of energy weapons: phasers, disruptors, and polaron, which can be fired from banks,
Submitted by Gavin Downing I picked it up mostly on a whim. I’ve always loved Star Trek. I grew up on TOS and the movies,
Contributed by Josh Allen Star Trek stories involve lots of investigation, and Star Trek Adventures’ Obtain Information mechanic is a key tool for facilitating this.
Picture it: Two or three of your player characters are in the middle of a scene tackling a problem. As the gamemaster (and possibly the
Need to slam your players with a Linear or Gated Challenge to keep them busy during a game? Want to toss in an Extended Task to make their lives miserable? Don’t
As a GM, sometimes you find a great species from another media’s RPG, and would like to introduce them to your game either as is,