“A common reason to set up a more permanent base on a strange, new world is for its resources. Many discovered planets have vital and essential natural resources such as dilithium or pergium, as well as precious minerals and metals. However, it is not uncommon for such mining ventures to be at the heart of a political dispute, in dangerous territory, or for the mining itself to uncover a strange and hostile life-form intent on protecting its habitat.” [Star Trek Adventures Core Rulebook p. 209]

There is plenty of information at Memory Alpha about mining in the Star Trek Universe. You may need stats to bring one into your Star Trek Adventures game. Well, we at Continuing Mission live to serve. So, here it goes.

Need a game involving a mining colony? Check out this Mission Brief, a short one-page adventure outline for a mining-centric adventure.

mining colonyFederation Mining Colony

Federation Mining Colony Stats

Map of Mines if you need it.

mines

 

5 responses to “The Federation Mining Colony”

  1. […] Brief (ADV012): Family Matters (PDF) Download Federation Mining Colony Corvan […]

  2. Takeshi Yamato Avatar
    Takeshi Yamato

    Very nice… though, you might want to give the Colony an actual Engine Value, not just ’00’. Engines also cover power generation, after all. 🙂

    1. Michael Dismuke Avatar
      Michael Dismuke

      Oh. I did not know that. I will update when I get a moment. Thanks.

      1. Takeshi Yamato Avatar
        Takeshi Yamato

        You’re welcome. 🙂

  3. Chris Fernandez-Duque Avatar
    Chris Fernandez-Duque

    A map key or other labels of some kind for the map would be nice. 🙂

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