James DiBenedetto is back with an Adventure Seed best suited for the TNG and later eras.

What is an adventure seed? Story/Adventure Seeds are short bits of ideas that can be used to develop stories/adventures/campaigns.
James is a lifelong Star Trek (and sci-fi generally) fan, a gamer going back to high school and the original Advanced D&D books in the early ’80s, and an author of 20 novels (you can find his work (not scifi, but he hopes to entertain all the same) at his website: www.jjdibenedetto.com
The Premise
While in the midst of whatever their current assignment is, the players’ ship receives new orders from Starfleet Command: proceed immediately to a star system on the very edge of explored space (in whichever direction suits your current campaign). A deep space monitoring array has reported massive and currently unexplainable energy readings and the players’ ship is the closest one available to investigate.
If a Borg cube that is 3km x 3km x 3km is Scale 13 according to the Core rulebook and a Voth City ship (11km long) is Scale 15 according to the Delta Q book, then a rectangular starship that is 20 km x 5 km x 5 km is going to be something ridonkulous like Scale 17+. (Eep!)
That being said, I like this “outside context” story idea. It’s like Kirk’s encounter with the First Federation in “The Corbomite Maneuver” but with MUCH higher stakes (especially if the Borg become involved).
An impressive idea. The concept of an anti-prime directive is intriguing.