Background: In Starfleet Battles, turns are made up of 32 impulses with a complex set of rules dictating what occurs when. To help with this, there was a set of ‘Impulse Cards’, a series of 32+ index cards number 1 – 32 (plus some general info cards) listing what tasks took place on that impulse.
Idea: It occurred to me that this mechanic may be useful for STA, esp. new players. In this scenario, a player would have a set of numbered cards.
- Determine the attribute & discipline for the roll. This is the target number.
- Start with 2d20.
- Improve the odds, and so on.
The primary step would be larger and highlighted somehow (bold, different font, etc.) with notes smaller and a reference to the page in the rulebooks to use for detail. A player would flip the cards.
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