Following up on my review of the Federation-Klingon Tactical Campaign sourcebook, I’m here with a supplement to use the same admiralty mechanics in the Dominion War. I loved the asset and point of interest rules from the Tactical Campaign and instantly started thinking about how to utilize them in other conflicts, and I know I’m not the only one!

The rules in the Tactical Campaign are fairly general and can be applied easily to any era of play. What needs to change, though, are the Campaign Stages with the scripted events (which need to be Dominion War events), the Character Asset list, and the Ship Asset list. For the two asset lists, I tried to mix in some allied figures and vessels to include the Klingon allies that featured so much in the onscreen version of this war. Of course, the groups working with the Federation did not stay constant throughout the Dominion War so there are some different options as well. If you are playing out the early stages of conflict then the Federation is actually fighting against the Klingons to help the Cardassians, there are Cardassian characters and Federation vessels to use instead. If you are fighting later in the war, after the Romulans join the fight, there are Romulan elements that can be mixed in as well.

While there are many familiar names that might show up in the Character Asset list, characters from Star Trek: Deep Space Nine actually don’t show up much. This is because most of these characters have known, canon experiences during the Dominion War and there’s not as much room for your players to explore. Just as the Federation-Klingon Tactical Campaign list features faces from the original series, movies, and Star Trek: Strange New Worlds, this list features faces from Star Trek: The Next Generation and earlier seasons of Deep Space Nine since those are the canon characters with room to explore the plot.

One response to “Dominion War Tactical Campaign”

  1. Fantastic! Nice work!

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