In this episode, Joseph Harney and Alex Boer join Jim Johnson and Michael Dismuke for a deep dive into empaths and telepaths in Star Trek! They’ll explore how these powerful abilities shape characters, stories, and gameplay in Star Trek Adventures. Don’t miss this mind-expanding discussion!

Here are the emotion/feeling wheel Joe mentioned:

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One response to “Continuing Conversations 155—Playing Empaths and Telepaths in Star Trek Adventures RPG + the Emotion/Feeling Wheel”

  1. Good ways to limit a telepath/empath — groups of people would “jam” them; as with trying to spot someone in a crowd or listening to a multitude of conversations might give them bits of data, random thoughts that they might not be able to pinpoint where it came from. Strong emotions might make someone “louder”, but could also affect the empath (Troi was overwhelmed by emotions of others from time to time), or emotions could lead a telepath to sympathetically see things from the other’s point of view — maybe giving them a wrong take on information that the other knows. I’m peeved with X, so I view some interaction with suspicion or don’t believe them, or have misinterpreted their intentions…so that afects how the telepath views the scene, as well; they’re not seeing the “truth”, but my interpretation.

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