By Joeri Jean

Fellow Star Trek fans, I’m thrilled to share with you my latest creation: Klingon Equipment Cards for the Star Trek Adventures RPG. These cards are designed to enhance your tabletop experience and bring a tangible element to your adventures in the Klingon Empire.

The files are now available for download directly from Star Trek Adventures Continuing Missions. (Just click the highlighted link to access the files)


Using the Cards

To make the most of these cards:

  1. Print them out.
  2. Cut them out.
  3. Place them in sleeves (e.g., Magic: The Gathering card sleeves).

For those who need only a few specific cards:

  • Create a Word document.
  • Insert a table with no borders.
  • Import the images and set their width to 6.3 cm.
  • Print only the cards you need!

Fonts Used

To maintain the authentic aesthetic, I used the following fonts: Arial Narrow, Federation, and FederationDS9Title. Feel free to use these if you’re inspired to create your own custom cards!


House Rule Momentum Spends

In addition to the equipment cards, I’ve included House Momentum Spends, a set of tactical options for personal combat adapted from other 2d20 products and my own ideas:

  1. Combat Maneuver Trait (2 Momentum, Repeatable)
    Perform various combat maneuvers, each represented as a Trait. This option is repeatable, but a different maneuver must be chosen each time.
    • Added Severity (Repeatable): Increase the severity of a successful attack by 1 for every 2 Momentum spent.
    • Break Guard: Exploit weapon reach mechanics to gain a tactical advantage reroll 1d20 per reach difference, longer weapon has Guard and the reroll effect, unless this option is chosen and the roles are reversed).
    • Called Shot: Instead of rolling, choose a specific hit location for the attack.
    • Counterattack: When you defend successfully, inflict an Injury on the attacker.
    • Disarm: Cause the opponent’s weapon to fall within their Reach. Disarming a two-handed weapon requires 1 additional Momentum. If grappling, you may take the weapon into your hand by spending 1 additional Momentum.
    • Extra Injury: Inflict an additional Injury equal to half the Severity of the initial attack. (No extra cost for Avoid Injury.)
    • Forced Movement: Force an opponent to move in a specific direction within their Close range zone.
    • Grapple: Joint-lock, entangle, or perform other grappling maneuvers. The target is restrained and cannot take actions except to break free or attack the grappling character, suffering a penalty equal to the potency of the Grapple Trait.
    • Human Shield: Use a grappled target as cover. If you successfully defend against an attack, the grappled character takes the hit.
    • Inflict Minor Injury: A Stun attack inflicts a Minor Injury, or a Deadly Injury is downgraded to a Minor Injury without requiring Threat for the Deadly attack.
    • Knockdown: The target falls prone within their Reach.
    • Redirect Attack: When you successfully defend, redirect the attack to another opponent within Reach. The new target may defend against the attack.
    • Sacrifice Throw: If you have one free hand to grab an opponent within Reach, fall prone while using this maneuver, causing the opponent to fall prone within Close range.
    • Secondary Target: One target within Reach suffers half the Severity of the initial attack.
    • Silent Takedown: Disable a target silently.
    • Upgrade Injury: Upgrade a Stun Injury to a Deadly Injury.

TM & © 2026 CBS Studios Inc. © 2026 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

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