By Derrick Pierce
Has your crew travelled back in time? Are they running a holodeck adventure? Is Hikaru Sulu your next door neighbor that likes to take you out to the range? In that case you may need 20th and 21st century firearms for your campaign, and here they are! As a gun owner, I had to resist the urge to get into too much detail. What is detailed here is a simple set of firearms that best fits Star Trek Adventures 2nd Edition.
Pistol/ Ranged/ Deadly/ Severity 4/ Hidden 2, Intense
Rifle/ Ranged/ Deadly/ Severity 4/ Accurate, Intense
Shotgun/ Ranged/ Deadly/ Severity 5/ Area, Intense
Machine Gun/ Ranged/ Deadly/ Severity 5/ Area, Inaccurate, Intense
I have intentionally left Opportunity and Escalation up to the individual GM as the situation fits. Since I have also taken the “cinematic” approach to firearms, here are some optional ammunition rules:
Out of ammo: the GM may choose to have a PC run out of ammunition by spending 2 Threat.
Reload: a PC may reload their weapon by spending 1 Momentum.
Well that’s it! Happy Trekking my friends!


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