Jim and Michael break down Star Trek Adventures RPG Core Rulebook chapter 8, Weapons and Gear! Are you optimizing the use of Gears and Weapons in your game? Tune in for some serious riffing to inspire amazing waits to use equipment traits, insane weapons, and outlandish inventions.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Discover more from Continuing Mission

Subscribe now to keep reading and get access to the full archive.

Continue reading