By Sebastian Opper

I have a new document for Star Trek Adventures 2E for you: the 22nd Century Campaign Guide. It is a free download, attached below. Here is why I wrote it.

Why I Wrote the 22nd Century Campaign Guide

I absolutely love the 22nd century. It is so full of exploration and unknown things. The technology (compared to the 24th century) is rather crude and simplistic. But the spirit of exploration, of learning new things, is unmatched. It is truly the final frontier.

But also, there isn’t much content for the 22nd century on the official side, so I wrote a campaign guide, so that every GM has a document that makes his life easier for game mastering the 22nd century.

Best regards,

Sebastian Opper

STA 2E 22nd Century CG.pdf

One response to “The 22nd Century Campaign Guide for Star Trek Adventures”

  1. Wow, I haven’t had a chance to read through it all but just the initial scope of this is truly a love letter to the 22nd century! Almost 400 pages of content for free about my favorite era of Trek. Thanks for this and I will definitely have to use it during my next campaign.

    I love the chunky and quasi-realistic feel of the 22nd century, using nuclear warheads, polarizing hull plating, the shift from kinetic to energetic weaponry and defenses.

    I will have to report back with how things go and how we implement it in our campaigns! Thanks again for this 🙂

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