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Tag: engines

SCOTTY’S TECH MANUAL CHAPTER 3—ENGINE PROBLEMS

January 1, 2021 Michael Dismuke

Need to slam your players with a Linear or Gated Challenge to keep them busy during a game? Want to toss in an Extended Task to make their lives miserable? Don’t

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Aaron Pollyea’s Science Academy: Impulse Edition

April 17, 2020 Michael Dismuke

After writing about rockets, and how they can fit into your game, I decided the next logical step would be to write about something that

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Ship Talent: Quantum Slipstream Drive

December 12, 2019 Michael Dismuke

My game is set in 2383. My players are stranded 13.7 million light-years away from the Federation (thanks to how things turned out from the

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