Additional Talents

On the Modiphius message board it was noted that the Trill talent for unjoined Trills required Determination to function, meaning any Trill supporting characters (who never get Determination) would have to be joined. This seemed undesirable given joined Trills were meant to be the minority. I decided we needed a new Trill talent for the unjoined. Rather than just stop there, I decided to do an entire blog of new talents, one for each Core Rulebook species plus a few generics.

Andorian

RESIST INDENTURE

REQUIREMENTS: Andorian, or Gamemaster’s permission.

Your personal sense of honour makes you reluctant to owe someone a favour or debt, pushing you to repay obligations large and small. After someone assists you with a Task, the next time you assist them before the end of the mission you can reroll one d20.

Bajoran

FAITH OF THE HEART

REQUIREMENTS: Bajoran, or Gamemaster’s permission.

When things look their worst, you can fall back on your belief in the Prophets. Once per mission, you can reroll all the dice in a Task. However, you cannot apply Focuses to this reroll.

Betazoid

MENTAL FORTITUDE

REQUIREMENTS: Betazoid, or Gamemaster’s permission.

Through intense mental training, you can erect psychic barriers that shield your thoughts from being read or your mind from being influenced or controlled. When you attempt a Task to resist unwanted telepathy, psychic attacks, or mental influence, you reduce the Difficulty by 2.

Denobulan

CLOSE QUARTERS

REQUIREMENTS: Denobulan, or Gamemaster’s permission.

With billions of inhabitants on its single continent, Denobula has a high population density. You were raised in these crowded spaces and feel most comfortable in groups. When you make a Task in the same zone as two or more friends or trusted colleges you can reroll a d20.

Human

DIPLOMATIC SAVVY

REQUIREMENTS:Human, or Gamemaster’s permission.

Humans have a talents for making impassioned speeches and building bridges between nations and disparate species. When you succeed on a Social Conflict Task using negotiation or presenting evidence but roll 1 or more Complications, you can choose to instead fail the Task and ignore the Complications.  

Tellarite

ARGUMENTATIVE

REQUIREMENTS: Tellarite, or Gamemaster’s permission.

You enjoy a spirited debate, often following an introduction with complaints or insults to initiate an argument. When you make an Opposed Task in Social Conflict you gain 1 bonus Momentum. This bonus Momentum cannot be saved.

Trill

ONE LIFE TO LIVE

REQUIREMENTS: Trill, or Gamemaster’s permission.

The vast majority of Trills are never joined with a symbiote: only the best and brightest are acceptances into the Initiate Program. You either did not apply to the program or were rejected. You are determined to make the most of your single lifetime. When you fail a Task and did not buy extra dice, your can spend 1 Momentum and add 1 Threat to roll an extra d20.

Vulcan

YEARS OF EXPERIENCE

REQUIREMENTS: Vulcan, or Gamemaster’s permission.

Healthy Vulcans can live over two centuries, providing decades of life experiences to draw upon. You might have had multiple careers or major life events before joining Starfleet or moving to your current post. Roll twice on the Career Events table. Pick one additional focus and value based on these events.

Generic Talents

COWERING

You know how to keep your head lowWhen you are behind cover, you can reroll any number of cover dice.

FIGHTING CHANCE TO LIVE

When things are at their worst and death seems certain, you can find a way to survive. Once per scene, you can take a Minor Action to regain 2 stress by adding 1 to Threat.

FOCUS FIRE

Concentrated phaser fire is sometimes necessary to bring down larger foes. When you take the Ready Task to attack an enemy at the same time as an ally, you can combine your attack for maximum effect. If you both succeed, one of you can add half their Challenge Dice (rounded down) to the other’s pool before they roll.

GADGETEER

You are adept and making and modifying technology. When you make an Advantage by creating or modifying an item, it only costs 1 Momentum or generates 1 Threat. However, the device or modifications only functions for a single scene plus an additional scene per Momentum spent (repeatable).

QUICK DRAW

When you attempt a Task that requires an item on your person, you can take the Draw Item Minor Action as part of that Task.

REACTIVE

You have quick reflexes. When you take the Ready Task, you can spend 1 Momentum (Immediate) to trigger the Task.

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