
I love perusing the web. There is a treasure trove of resources growing and evolving for Star Trek Adventures. Here is my latest find, a gem created by Star Trek aficionado Brian McCutcheon, a.ka. The Mask of Romek.
Brian slapped together a quick tool for GM’s to use when choosing complications by bridge role. What if, by chance, a player rolls 5 complications in one shot? Or what if they roll several complications in a row? How do these complications compound? How might they effect the difficulty level of rolls? Brian has a solution for that!
Just use the explanations below to create some mind-twisting complications to your game. Enjoy torturing your players. Mwahaha!
COMPLICATIONS
Engineering:
Micro fusion initiators damaged + 1 diff
Phase inverters overload +2 diff
Matter/Antimatter mix equations out of balance +3 diff
Bussard Collectors venting plasma +4 diff
Antimatter containment field collapsing +5 diff
Science:
Polaron emitters out of alignment ( Reason+Science to repair diff 2)
Neutrino emissions causing interference + 1 diff to compensate
Irregular variance of background Tetryon particle levels + 2 diff
Database corrupted by alien computer virus +3 diff (Reason +Science diff 3 to correct)
Sensors unable to scan beyond edge of anomaly due to Wynn-Shaefer effect + 4 diff
Readings out of range of current technology +5 diff
Security:
Targeting sensors scrambled by graviton interference +1 diff
Target using portable Thoron emitter to avoid detection + 2 diff
Confinement fields scattered by Higgs-Boson anomaly +3 diff
Enemy using Chronoton scattering field as countermeasure +4 diff
Energy dampening field affecting all technology +5 diff
Command:
Voice breaks under stress +1 diff
Fails to maintain/ maintains eye contact (cultural insult) +2 diff
Cannot keep fear from voice + 3 diff
Loses train of thought +4 diff
Panics +5 diff
Medicine:
Feinberger readings inconsistent +1 diff
Tricorder power fails +2 diff
Symptoms inconsistent with diagnosis +3 diff
Subject suffers relapse +4 diff
Complete misdiagnosis +5 diff
Communications:
Universal translator algorithms cannot identify language + 1 diff
Signal degradation due to Chambers coil emissions + 2 diff
Internal comms jammed by cascade failure of Duotronic relays +3 diff
Diagnostic subroutine initiated in error shutting off comms +4 diff
Directed Polaron beam(or subspace anomaly) jamming all subspace frequencies +5 diff
Helm:
Controls sluggish due to gravimetric shearing+1 diff
Manoeuvring thrusters firing out of sequence +2 diff
Helm unresponsive due to feedback in plasma manifold + 3 diff (Reason + Helm diff 3 to correct)
Gas cloud ignited by Impulse engines +4 diff
Struck by undetected Quantum filament +5 diff
Navigation:
Nebula causing interference with sensor array +1 diff
Uncharted asteroid field forces course deviation +2 diff
Forced to compensate for gravimetric disturbance +3 diff
Unable to establish location due to Ionic interference +4 diff
Wormhole alters fabric of space/time +5 diff
Melee Combat:
Attacker loses footing
Attacker drops weapon
Attackers weapon breaks
Attackers weapon lodges in nearby object
Attacker blinded by dust/debris
Ranged Combat:
Attacker loses footing
Attacker drops weapon
Attackers weapon runs out of charge
Attackers weapon suffers malfunction
Attackers weapon snags on clothing/equipment
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I did similar and I believe even used this list as a basis for it expanding it into other fields
Main Engineering/Warp Core:
Magnetic Containment of Core in Flux +1 Df
Antimatter Integrator needs realigning to Injector Coils +1 Df
Micro Fusion Initiators Damaged + 1 Df
Phase Coil Inverters Damaged, Sub-Impulse Engines offline +1 Df
Phase Inverters Overloaded +2 Df
Main Phaser Banks Drawing Excess Power from Warp Core +2 Df
EPS Taps Fused +2 Df
Unstable Warp Field +2 Df
Radiation Leak in Warp Core +2 Df
Antimatter Pods Damaged +2 Df
Matter-Antimatter Chamber Compromised by Resonance Particle Wave, ship loses Warp Speed +2 Df
EPS Conduits burst +3 Df
Trionic Initiators Need Adjusting +3 Df
Bussard Ram Scoops operating at -X% Efficiency +3 Df
Matter/Antimatter mix equations out of balance +3 Df
Subspace Resonance of Quantum Filament caused Polarity Shift in the Ship’s Anti-Matter Containment Fields +3 Df
Spatial Distortion Wave collapsed Warp Field +3 Df
Power Transfer Conduits Damaged +4 Df
Deuterium Stores Depleted +4 Df
Hull Breach in Engine Pylon Causing Misalignment of Warp Field +4 Df
Bussard Collectors venting plasma +4 Df
Subspace Warp Bubble Forming in Warp Core +4 Df
Warp Nacelle Lost +4 Df
Antimatter Containment Field Collapsing +5 Df
Warp Core Breach Imminent +5 Df
Warp Core Safety Protocols Initialised, Main Engineering Evacuation In Progress +5 Df
Both Warp Nacelles lost +5 Df
Social/Command:
Sounds of Activity/Action muffle your orders +1 Df
Voice Breaks Under Stress +1 Df
Main View Screen crackles during Important Dialogue +1 Df
Universal Translator incorrectly deciphers message +1Df
In awe of other party +1 Df
In fear of other party +1 Df
Believe the ol’ “XXXXX” Ruse +1 Df
Weak sounding command makes subordinates confused and questioning +2 Df
Position is Weakened by some event contradicting what you’re saying +2 Df
Fails to maintain/maintains eye contact (Cultural insult) +2 Df
Makes Eye Contact (cultural Insult/threatening behaviour) +2 Df
Threatening Situation +2 Df
Voice quivers/Cannot keep fear from voice +3 Df
Life Threatening Situation +3 Df
Aggressive Posturing makes other party defensive +3Df
Loses train of thought +4 Df
Panics +5 Df
Transporters:-
Re-Integration Matrix needs to re-Initialised +1 Df
Pattern Dispersal in effect, unable to get a clean lock +1 Df
Targeting Systems misaligned +1 Df
Matter Stream in flux, compensating +1 Df
Transporter Psychosis caused by Transport +1 Df (+1 Df per additional Target, +1 Threat)
Transporter Console suffering power fluctuations +1 Df
Heisenberg Compensators down +2 Df
Annular Confinement Beam unable to lock on +2 Df
Abort Control Circuitry locked, unable to beam right now +2 Df
Biosafety/Contagion/Medical/Ethical Protocols engaged, need to be overridden manually +2 Df
Transporter Console/Pad/Compartment destroyed +3 Df
Xeno-Virology/Infection Subroutines initiated, required command override +3 Df
Auto Sequencer damaged +3 Df
Biofilter unable to detect unknown pathogen/virus/energy in the matter stream +3 Df
Matter-Energy Inverter/Converter in flux, compensating +3 Df
Bio Transport Authorization required from Starfleet for known transport of prohibited Biological agent +4 Df
Severe Transporter Psychosis caused +4 Df
Refractive field in effect, Transport failed, unable to locate Targets +4 Df
Re-materialisation Subroutine/Matrix offline +4 Df
Transmutation Emitters/Pulse/Beam/Matrix/Subroutine Scrambled +5 Df
Molecular Reversion Field in effect +5 Df
Pattern Buffer offline, Unable to rematerialize +5 Df
Structure/Hull:-
Anomalies Causing Shearing Stresses +1 Df
Hull Stresses Detected +1 Df
Structural Integrity Field in Flux +2 Df
Bulkhead X Damaged +2 Df
Microfractures Detected +2 Df
Duranium* Alloys in Hull Deteriorated +2 Df
Explosive Decompression on Deck X +2 Df
Explosive Compression due to Stellar Forces on Deck X +2 Df
Gravitron Eclipse +2 Df
Hull Breach on Deck X +3 Df
Quantum Filament Caused Hull Breach +3 Df
Theta Radiation Spikes degrading Hull Material +3 Df
Damage from Electro-kinetic Storm +3 Df
Graviton Shearing due to “Chaotic Space” and fluctuating “gravitational coefficient” +3 Df
EPS Conduits Experiencing Power Drains due to Microfractures +4 Df (also consult Warp Core Table)
Gravitational Wave Fronts caused by Black Cluster damaging Hull +3 Df
Subatomic Parasites Detected on Hull at Deck X +4 Df
Energy Anomaly Causing Molecular Depolarization in Duranium* Alloy +4 Df
Hull Breaches on Decks X through X (Varies, the bigger the complication the more decks the greater the Difficulty) +X Df
Baryon Build Up on Hull +5 Df
Trellium-D Insulation Degrading to Unsafe Levels, Radiation detected +5 Df
• Duranium
• Electroceramic
• Kelindide
• Magnesite
• Monotanium
• Neutronium
• Polyduranide alloy
• Tetraburnium
• Titanium
• Tritanium
• Trititanium
• Victurium
Science:
Electromagnetic Interference +1 Df
Subspace Interference +1 Df
Polaron emitters out of alignment (Reason + Science to repair Df 2)
Neutrino emissions causing interference + 1 Df
Science Console suffering power fluctuations +1 Df
Broadband Inversion scrambling all Subspace Communications and Sensors +1 Df
Irregular variance of background Tetryon particle levels +2 Df
Dark Matter Nebula affecting Sensors +2 Df
Superstring detected (can lead to a Kerr Loop) +2 Df
Trimetric Fracture detected +2 Df
Gravimetric Distortion ahead +2 Df
Science Station/Console destroyed +3 Df
Database corrupted by alien computer virus +3 Df (Reason +Science Df 3 to correct)
Damage from Electro-kinetic Storm +3 Df
Black Cluster detected +3 Df
Siren Calls, strange noises caused by magnetic effect of anomaly, sounds like call of a Siren to sea +3 Df
Sensors unable to scan beyond edge of anomaly due to Wynn-Shaefer effect + 4 Df
Detecting a Temporal Anomaly on Sensors, Quantum Fissure +4 Df
Readings out of range of current technology +5 Df
Cascade Reaction in Suns Core causing Plasma Jets +5 Df
Subspace Compression Anomaly miniaturizes ship +5 Df
Kerr Loop formed by Superstring interactions with High Energy Weapon Discharges. Temporal Rift +5 Df
Security/Tactical Systems:
Electromagnetic Interference +1 Df
Subspace Interference +1 Df
Targeting sensors misaligned +1 Df
Sensors scrambled by graviton interference +1 Df
Electromagnetic Interference making it hard to lock onto target +1 Df
Phaser Array/Bank Offline, Reinitialising +1 Df
Tactical Console suffering power fluctuations +1 Df
Asteroid Field contains trace elements of pattern scattering materials, +2 Df
Debris Field making it hard to lock on +2 Df
Target using portable Thoron emitter to avoid detection +2 Df
Enemy Ship hull is made of Sensor scattering Material +2 Df
Phaser Array/Bank Power Cell depleted +2 Df
Tactical Console destroyed +3 Df
Dorsal/Ventral Phaser Array/Bank fused +3 Df
Torpedo Trapped in the tube +3 Df
Auto-Targeting Subroutines offline, need to manually align Targeting sensors +3 Df
Annular Confinement beam scattered by Higgs-Boson anomaly +3 Df
EMP Pulse Scrambling Targeting Matrix +3 Df
Damage from Electro-kinetic Storm +3 Df
Enemy using Chroniton scattering field as countermeasure +4 Df
Torpedo Tube X unavailable +4 Df
Energy dampening field affecting all technology +4 Df
Phaser Array/Banks Disabled +5 Df
Torpedo Bay flooded with Photonic Radiation +5 Df
Weapons Completely Offline +5 Df
Shields:
Shields reduced by X% +X Df (where X = 1/10 % lost I.E. 20% = +2 Df
Electromagnetic Interference +1 Df
Subspace Interference +1 Df
Re-modulate Shields +1 Df
Dorsal/Ventral/Port/Starboard/Fwd/Aft Shields down +1 Df
Shields Extended around other object/ship +1 Df
Tactical Console suffering power fluctuations +1 Df
Power Feedback Loop from EPS causing intermittent Shield loss +2 Df
Realign Shield Emitters +2 Df
Shield Modulators fused +2 Df
Shield Frequency matches frequency of enemy weapons, change frequency +2 Df
Harmonic Amplification Effect, Shields having lessened effect, Damage sustained is proportional to the strength of the Shields +3 Df
Tactical Console destroyed +3 Df
Energy dampening field affecting all technology +4 Df
Shields Completely Offline due to Damage +5 Df
Medicine:
Makeshift medical tools +1 Df
Patient Angry/Hostile +1 Df
Unfamiliar Physiology +1 Df
Unsterile Conditions +1 Df
Dropped Hypospray/Medkit/Medical Tricorder +1 Df
Feinberger readings inconsistent +1 Df
Patients Physiology is not what they appear to be +1 Df
Patients symptoms worsen +1 Df
Medbay damaged +1 Df
Hypospray/Medkit/Medical Tricorder Damaged +2 Df
Bio-bed Power Fluctuations +2 Df
Ruptured Sutures In Surgery +2 Df
Blood Loss +2 Df
Nucleotide Resonance Frequency amplified activating DNA resequencing +2 Df
Anaesthetic Not Working on Patient +3 Df
Symptoms inconsistent with diagnosis +3 Df
Rapid Decay of Patients Conditions +3 Df
Medical Tricorder power fails +3 Df
Bio-bed Damaged +3 Df
Subject suffers relapse +4 Df
Cascading System Failure of Patient +5 Df
Complete misdiagnosis +5 Df
Communications:
Electromagnetic Interference +1 Df
Subspace Interference +1 Df
Cultural Database inaccessible +1 Df
Signal degradation due to Chambers coil emissions +1 Df
Communications Station/Console suffering power fluctuations +1 Df
Universal translator algorithms cannot identify language +1 Df
Strange Cultural Protocols regarding Communication +1 Df
Broadband Inversion scrambling all Subspace Communications and Sensors +1 Df
Coded Transponder Frequency incorrect, unable to contact vessel (Starfleet to Starfleet coded channels) +1 Df
Electromagnetic Subspace Waveform causing powerful subspace interference +1 Df
Apply Encoder Filter Frequency Modulation to scan for message +1 Df
Feedback Pulse renders Communications offline +2 Df
Covariant isolator unable to clean up subspace message +2 Df
Chambers Coil overloading the Communications System +2 Df
No Known Language found in Universal Translator +2 Df
Internal comms jammed by cascade failure of Duotronic relays +3 Df
Damage from Electro-kinetic Storm +3 Df
Communications Station/Console destroyed +3 Df
Diagnostic subroutine initiated in error shutting off comms +4 Df
Directed Polaron beam (or subspace anomaly) jamming all subspace frequencies +5 Df
Helm:
Held in a Tractor Beam +X Df where X=Strength of Tractor Beam)
Electromagnetic Interference +1 Df
Subspace Interference +1 Df
Controls sluggish due to gravimetric shearing +1 Df
Helm Control Console/Station suffering power fluctuations +1 Df
Inertial Dampeners offline +1 Df
Isolinear chip in Fwd Navigational Array blown/Fused/Short-circuited +2 Df
Gravimetric Distortions/Eddy’s making helm control difficult +2 Df
Manoeuvring thrusters firing out of sequence +2 Df
Manual Helm control required to overcome controls inaccuracies +2 Df
Stellar flare caused evasive manoeuvre sending you off course +2 Df
Plasma Column, Evasive Manoeuvres +2 Df
Ship losing Warp Speed +2 Df (consult Main Engineering/Warp Core Complications)
Helm Control Station/Console destroyed +3 Df
Navigation Array Damaged +3 Df
Large Undetected Gravitational pockets +3 Df
Helm unresponsive due to feedback in plasma manifold + 3 Df (Reason + Helm Df 3 to correct)
Damage from Electro-kinetic Storm +3 Df
Black Cluster +3 Df (consult Science and Structure/Hull Complications)
Spatial Sinkhole detected, strong Gravitational forces +4 Df (consult Structure/Hull Complications)
Helm Control Console damaged +4 Df
Manoeuvring Thrusters inoperable +4 Df
Gas cloud ignited by Impulse engines +4 Df
Trapped in “Hole In Space” +4 Df
Astral Eddy, Helm and Navigation are Offline +4 Df
Struck by undetected Quantum filament +5 Df
Collided with an Undetected pocket of Null Space +5 Df
Dragged into a Temporal Continuum Anomaly +5 Df
Navigation:
Nebula causing interference with sensor array +1 Df
Electromagnetic Interference +1 Df
Subspace Interference +1 Df
Navigation Station/Console suffering power fluctuations +1 Df
Strong Gravimetric field encountered in subspace pulled ship off course +2Df
Uncharted asteroid field forces course deviation +2 Df
Neutronic Stormfront approaching +2 Df
Solar winds, compensate manually in course corrections +2 Df
Forced to compensate for gravimetric disturbance +3 Df
Damage from Electro-kinetic Storm +3 Df
Gravitational Coefficient in flux, Graviton Shearing +3 Df (consult Structure/Hull Complications)
Navigation Station/Console destroyed +3 Df
Trapped in Cosmic String Fragment +4 Df
Unable to establish location due to Ionic interference +4 Df
Astral Eddy, Helm and Navigation are Offline +4 Df
Wormhole alters fabric of space/time +5 Df
Dragged into a Temporal Continuum Anomaly +5 Df
Melee Combat:
Grappled +1 Df
Attacker slips/loses footing
Attacker drops weapon
Attackers weapon breaks
Attackers/Defenders weapon lodges in nearby object
Attackers/Defenders weapon snags on clothing/equipment
Attacker/Defender pinned down by fire
Attacker/Defender blinded by dust/debris
Rockfall/Structure Collapse distracts Attacker/Defender
Nearby Explosion distracts Attacker/Defender
Damaged Plasma Vent vents steam
EPS Conduit sparks
Flickering Lights makes visibility difficult
Dense Vegetation makes visibility difficult +1Df
Ranged Combat:
Attacker/Defender loses footing
Attacker/Defender drops weapon
Attackers/Defenders weapon runs out of charge
Attackers/Defenders weapon suffers malfunction
Attackers/defenders weapon snags on clothing/equipment
Attacker/Defender pinned down by fire
Attacker/Defender blinded by dust/debris
Rockfall/Structure Collapse distracts Attacker/Defender
Nearby Explosion distracts Attacker/Defender
Damaged Plasma Vent vents steam
EPS Conduit sparks
Flickering Lights makes visibility difficult
Dense Vegetation makes visibility difficult +1Df
Generic Complications:
Extended Task is Dead End (unmark 4 Work on Work Track)
Extended Task has unforeseen problem (increase Resistance by 2 (upto 4))
Exchange Complication for 2 Threat per Complication suffered
Remove one Advantage from the current scene
Stressful Situation +1 Df
Random Security Checkpoint/Patrol +1 Df
Fatigued +1 Df
Low Light +1 Df
Sun high in the sky causing glare +1 Df
Reduced/Increased Gravity +1 Df
Anxiety/Fear/Awe +1 Df
Attempt to sneak/hide/distract fails due to X +1 Df
Tired +2 Df
Darkness +2 Df
Zero Gravity +2 Df
Explosion somewhere on ship
Negligent endangering of Neutral Lives +1 Df
Acting Against Mission Directives/Orders +1 Df
Deliberate endangering of Neutral Lives +2 Df
Negligent endangering of Allies Lives +2 Df
Acting Against Starfleet Protocols +2 Df
Flashback to previous similar situation +2 Df
Exhausted +3 Df
Deliberate/Reckless endangering of Allies Lives +3 Df
Negligent endangering of Starfleet Lives +3 Df
Acting in Violation of General Order 1, Prime Directive +3 Df
Post Traumatic Stress Event, Frozen, Quivering, Fearful, Panic, Sweating +4 Df
Deliberate/reckless endangering of Starfleet Lives +4 Df
Negligent endangering of crew under your direct command +4 Df
Deliberate/Reckless endangering of crew under your direct command +5 Df
This is great. I will add it to the main article.
Ive done some other bits too but they are additional Values, Focii, Traits and Talents. Again I *may* have used others work as the basis fo such activities. Not sure they specifically relate to this article though. You can see what Im upto on Facebook. I run “Star Trek Adventures 2371” for my group and “waiting list”
Fantastic article and great extra work there Jasemarden. I keep a copy of these behind my GM screen and it certainly makes me look good to be able to quickly add in some techno-babble for a complication.