Psychic Aliens by Robert Stolte

Today we have some aliens to use in your Star Trek Adventures and Captain’s Log games, psychic creatures that can bedevil your crew like ghosts.

I will let Robert introduce himself:

I have been playing roleplaying games for almost 50 years, beginning with stuff like Runequest and Traveller. When FASA published the first Star Trek RPG I realized that I liked the Star Trek universe more than the Traveller universe, and I have been following all Star Trek RPGs ever since. Star Trek Adventures with its more narrative approach is the best for me.

To introduce the content, Robert wrote these creatures as part of an ecosystem on a world where his crews were visiting. One of them messes with telepaths and the other calls in those first psychic creatures. It’s a knot that you can use to complicate lives for Vulcans, Betazoids, and anyone else who can speak to minds. Enjoy!

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