“Prayers of Suppression” is an adventure for Star Trek Adventures and part of the Supreme Mandate Campaign. This adventure is meant to be played by a Gamemaster and 3-6 players.
This adventure occurs within the Cordon Nebulae of the Sargon Region, stepping stone to the Space Beyond, and as-of-yet region unexplored by the Federation. The exact location of this adventure is in the area designated as SR-212.
Synopsis (SPOILER ALERT – GMs ONLY!!!!)
The crew has been pursuing the dark matter thread they discovered while on the planet of Ictharys. (See Planet of the Ebon Pearl Campaign.) The line leads them dozens of lights years away in the SR-212 system. Unlike Ictharys where the dark matter orb was houses inside a dormant volcano, the first planet in the SR-212 is surrounded by thirty-seven dark matter orbs that act as satellites in orbit around the Class M world.
The crew scans the planet and discovers that the pre-industrial civilization is comprised of an orange-skinned, dark speckled species of humanoids numbering in the hundreds of millions spread over thirty-seven major bodies of land. There is no modern technology detected on the planet except what would be considered Iron Age by human standards. Preliminary scans determine that thirty-seven dark matter threads descend from the thirty-seven satellites down to thirty-seven temples scattered on the surface of the various continents. It is decided that an away team is warranted to investigate the dark matter technology.
Upon investigating the civilization who call themselves the Oreison, the crew learns that the highly-religious culture forbids the development of advanced technology. A priestly class routinely arrives at temples to pray to their gods, the K’si, to help determine if new technology is heretical or not. If technology is deemed heretical is immediately destroyed. Proponents for the new technology are asked to renounce development of such technology. Rebellion means a death sentence.
It doesn’t take long for the away team to discover a secret sect of Oreison intent on advancing the technology of their planet. These forward-thinking natives operate in the underground developing steam-based technology discounting the divinity of the K’si.
The away team must try its best to avoid violating the Prime Directive while uncovering the mystery of the dark matter orbs and temples. This mission also stresses how much work goes into clandestinely observing alien cultures.
NOTE: This module serves as the second mission in the Continuing Mission Campaign: Supreme Mandate. Even though they will not make an appearance, the alien K’si’s technology will be further investigated. GMs should make sure that no spoilers are given regarding the actual identify of the K’si. This will be revealed in future modules.