By Sam Sarette

I’m an STA gamemaster and longtime hobby writer. I started this project as a way to play, build out ideas, and explore my own “what if I ran Star Trek?” designs.

It began around the time I was adding a lot to my character creator app and doing proper 3D work in Blender again after not having touched modeling for a while. I’d made a miniature of Narendra Station for 3D printing and wanted to keep going, so I created a bunch of new ship designs. Then my brain started asking, “Why?” and “What shipyard made them?” That led to the idea that I could make new uniforms and tell the kind of “return to peaceful explorers” story I wanted to see after finishing the Picard series. While I love that series, it does suggest that the Federation remains traumatized for a while by the Dominion War, the Romulan diaspora, and the Mars attack.

I also wanted to introduce a strange Time War element that folks could either keep as textured background or engage with directly, including the new “Queenless” Borg. I love First Contact and all the Time War material. This whole idea comes from longtime fan debates about whether the Queen made the Borg less scary. My idea: these Borg are convinced the Queen was a Time War op—a planted vulnerability in the Collective, an introduced weak point. So now we’ve got three distinct Borg collectives, including Jurati’s!

Creating all the worlds and species has been a very fun challenge. While it’s not perfect, I think I’ve made some neat additions and a couple of good story starters. No spoilers, but old-school Trekkies might squint hard enough to find my campaign’s climactic foe a fun twist on a familiar idea.

I’ve been having a lot of fun with it, but a lot can happen in a year—and even more over a longer stretch of time—so I thought now was the time to make sure I sent it out into the world.

You can download a PDF or another format from there, but I’ve made sure it displays well in Docs on both desktop and mobile devices.

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