Welcome to another edition of Tuesdays at Quark’s, continuing with characters in the Mirror Universe. All this month for Mirror Universe May I’ll be revisiting past entries to look at their Mirror Universe counterparts. Today we’re going back to see Chris Park, a fling from your PC’s days in the Imperial Academy!

In the prime universe, Chris Park is a blast from the past who has gone their own way. When the player character who used to date them meet up with Chris again it’ll be in different circumstances where they have to negotiate their own feelings and their past. Well let’s turn all that up to eleven. The Chris Park of the Mirror Universe is a traitor who is working with the Terran Empire’s enemies so sorting through past feelings and personal ties is even harder in that universe.
Being a traitor to a despotic and cruel regime is one of those thorny issues in an RPG. If your players are portraying Mirror Universe characters loyal to the Empire they are going to hate Chris, but your players (unless they’re total jerks) will probably sympathize with Chris Park’s tactics whether their treason is helping the Cardassians or the Vulcans. On the other hand, the Cardassians are just as harsh in the Mirror Universe as they are in the prime universe. Someone working to destroy the Terran Empire and hand the keys over to the (potentially worse) Cardassians and Klingons is still a terrible person.
There are lots of directions to go with this but here are a few plot hooks to get you started.
- Admiral Alynna Nechayev, in her effort to rid the Terran Empire of weaklings and traitors, has discovered that Chris Park has someone still in the Imperial Navy sending them information. While one team from the PCs’ ship tries to track down Chris Park on a remote colony the other travels to the I.S.S. Sato to find the hidden traitor.
- A major breach in the Imperial Security Database on Earth pushes the Empire to take Chris Park seriously. They switch the player characters’ mission, effectively immediately, and send them to track down Park before the traitor can meet with the Cardassians. First, though, they have to pick up one of the best intelligence agents in the Terran Empire: Mailys Sault.
- The player character who dated Chris Park in the Imperial Academy receives an alarming message. Though still on the run, Park has come to regret selling the Empire’s secrets. They have learned from their Cardassian handlers that a devastating attack is planned, something that will lead to the deaths of tens of millions of Terrans, and they want to get details to the Empire so that it can be stopped. Can the player character figure out whether this intelligence is genuine in time?



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